Tonk Rules On Dropping

Tonk is played with a standard deck of 52 playing cards and each card has a point value in the game. All picture cards are worth 10 points, but aces are worth only 1 point.

The rest of the cards are worth their face value in points. A 2 is worth 2 points, a 3 is worth 3 points, and so on.

Starting a Game

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If there’s money on the game, then the stakes need to be agreed upon before starting. The usual procedure is for each participating player to put up a fixed amount of money per hand, with the winner of a hand then taking that fixed amount from each player. A game can consist of several hands.

Players then cut the cards to determine who will be the first dealer. Whichever player gets the highest card will deal first, and the deal then passes clockwise on all subsequent hands.

If any person has TONK now, they must yell 'Tonk!' And drop their cards to show the other players. Each of the players that doesn't have TONK must pay the player (s) with TONK twice the agreed upon payoff. If no players have TONK, then normal play proceeds to the left of the dealer. Play TONK - ONLINE RUMMY CARD GAME for free with your family, friends or anyone, anytime, anywhere in the world. It is also known as Tonk Tunk card game. Play the world’s #1, top rated, multiplayer, battle online card game app. Which is a popular form of rummy free and similar to Gin Rummy Online. In Tonk five cards are dealt to each player. It is a challenging and fun game for everyone. Dropping in Tonk is when you lay your cards down on the table, when you feel you have a lower point total in your hand than your opponent's point total. Dropping is an aggressive move and if you know when to do it, you can get some easy wins. You may drop before any cards have been laid or after you have laid a.

To begin a hand, each player is dealt three, five, seven, or twelve cards face down. The number of cards dealt depends on the number of players taking part.

If a player is dealt cards that give them a total points value of 50, they must declare this immediately. This is known as a tonk, and it wins the hand immediately. When a player wins with a tonk they win double the normal stakes from each player.

If more than one player has a tonk, then it’s a draw; no stakes are paid and another hand is dealt.

Some people also play the rules where a points value of 49 is a tonk, and some where a points value of 11 or lower is a Tonk. When playing with these rules, it’s normal that a tonk of 50 will beat one of 49, which will beat one of 11.

Assuming there is no tonk, the dealer turns over the first undealt card face up to start the discard pile. The rest of the undealt cards are placed face down to start the stock pile. Play then starts to the dealers’ left and continues in a clockwise direction.

Tonk Rules On Dropping

On their turn, a player must take one card from either the discard pile or the stockpile, and throw away one card by placing it face up on the top of the discard pile. Below is a screenshot from a game of tonk being played online.

The aim of the game is to use your cards to form spreads. A spread is made up of three or more cards of the same rank (for example three 10s or four jacks) or three or more cards of the same suit in sequence (for example 3, 4, 5, 6 of diamonds).

When you have a spread in your hand, then you can place that spread down during your turn by laying it down in front of you on the playing surface face up.

During your turn you may also add cards to any spreads you have previously put down or any spreads any other player has put down.

Winning a Hand

We’ve already mentioned how a hand can be won at the very beginning by having a tonk, but there are other ways to win too.

The standard way to win a hand of tonk is to get rid of all your cards by forming new spreads and/or adding cards to existing spreads.

The first player to do this wins the hand. They are then paid the agreed stake by each of the other players.

You can also win a hand by what is known as dropping. This can usually only be done at the start of your turn, before drawing, but some people play rules where you can do this after drawing too.

To drop you must place all of your cards face up on the table, and all the other players must then do the same.

If the total points value of the cards in your hand is lower than anyone else’s, then you win!

If you drop and do not have the lowest points value this is known as being caught. You’ll have to pay the previously agreed stake to each player that has a lower points value than you.

In addition, the player that has the lowest points value is the winner of the hand and receives the agreed stake from each player, including you.

A hand can also be won if the stock pile runs out.

Each player adds up the points value of the cards in their hand, and the player with the lowest value is the winner. They receive the agreed stake from each player.

Other popular card games that are not dissimilar to Tonk include rummy and spades. We have guides to those games, too, on the following pages.

You can play easily both of these games, and Tonk, at home for fun. You can even play for money if you have friends and family that are happy to gamble with you. However, there aren’t many places where you can play these games online for real money.

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Tonk is a rummy-style card game in which the object is to get rid of all the cards in your hand. Although not the most well-known card game in the world, it is a mainstay in many areas as a way for workers to pass time on breaks and during downtime. Real money tonk is also played online with people competing against one another just like they do in the real world.

Online tonk is typically played with 2 players for an agreed-upon stake. The best tonk sites offer the game at a wide range of stakes in winner-take-all matchups. There will always be elements of luck in the draw of the cards, but skill is very much the deciding factor in determining the winner of any given match.

Best Tonk Sites

Betting Site
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Some of the bigger betting sites expanded into online skill games a few years back with the addition of games like tonk, spades, Yahtzee and others. The one thing these games all have in common is an emphasis on skill. If you play better than your opponent, you usually win the game. Compare this to something like roulette where no amount of skillful play will increase your win rate.

The skill aspects is allowed to shine because betting sites pit you against other players rather than against the house. The house takes a commission from each entry fee and therefore has no stake in who wins – the house gets paid either way. In traditional gambling games, you compete against the house in games that are specifically designed to give the house a long term mathematical advantage.

So, that’s one of the main reasons games like online Tonk are worth a look. If you have an itch to risk money on the outcome of some game but don’t like the idea of gambling in unbeatable casino games, skill games are the way to go. You get the thrill of playing for real money in games that you can actually beat if you play well enough. In fact, a strong enough Tonk player can earn a regular profit over the long term. This simply isn’t possible in regular gambling games.

Experienced players moving to online Tonk for real money should know that there is almost always a play clock that requires you to make a decision without taking forever. This rule is implemented to keep the game moving and prevent stalling. Time limits aren’t intended to put pressure on the players, but just to make sure the game comes to an end within a reasonable amount of time. Otherwise, it’s too easy for someone to simply step away from the game when losing.

Tonk Rules On Dropping Kids

Once you get comfortable with the rules and strategy of Tonk, you’ll probably come to appreciate the built-in time limits. They keep the game moving at a quick pace so you don’t have to set aside large chunks of time just to play a few games. There are multiple ways to win and games move along at a brisk pace. If one player fails to make a move before the timer expires, the game ends with that person declared the loser.

Skill vs. Luck in Tonk Games

There is still some luck involved in skill games, but skill plays the biggest role over the long term. In Tonk, that means knowing when to drop, remembering which cards have already been played, when to draw from the deck and how to block your opponents from completing sets and runs.

The subject of dropping alone involves quite a bit of strategy. A good drop is the fastest way to win a game of Tonk, but it runs the risk of running into a hand with a lower points total. A familiarity with the math behind Tonk will take you a long way in determining when to drop and when to play on. See this discussion for an example of the math behind dropping.

There is also a good deal of strategy involved in interpreting your opponent’s actions. Note the cards your opponents take from the discard pile and use that information to figure out what your opponents are trying to do.

By the same note, consider how your own actions can be interpreted by your opponents. Every card you take from the discard pile gives an indication of what you’re trying to accomplish. The point here isn’t to delve too deep into Tonk strategy, but rather to show that skill does play an important role in this game.

How to Play Tonk Online

The rules of tonk require a bit of explaining but if you play through a couple practice games, you should get it down in no time. The main thing to understand is that your goal is to get rid of all the cards in your hand before anyone else does. The first person to discard his entire hand is declared the winner.

Each game of Tonk begins with the players agreeing upon a wager or stake for which the game will be played. You both then add the money to the pot, which will later be awarded to the winner. When deciding which stakes to play, make sure you keep in mind that there are certain occasions in which the loser has to pay twice the agreed-upon amount.

The Deal

Gameplay begins with each player receiving 2 cards. Then, one card is taken from the top of the deck and placed face-up on the table to begin the discard pile. The remaining cards in the deck are set face-down to serve as the stock.

Tonk Rules On Dropping Out

The first thing each player does now is tally up the point total of the cards in his hand. If your hand is worth exactly 49 or 50 points, you must announce It and show your cards. The other players then double-check. If your hand is indeed worth 49 or 50 points, you win the game immediately and are paid twice the original stake from each other player. This is called a tonk.

Your Turn

Assuming there is no tonk, gameplay continues with the first player to the left of the dealer. Play will progress to the left this way as the players take their turns.

There are two things you can do when it is your turn. First, you can elect to “drop” and declare that your hand’s point total is lower than everyone else’s. The other players then show their hands and point totals are compared. If the person who dropped is correct, the game ends and that player wins the pot. However, if you drop and are wrong, you lose the game and must pay twice the original stake to each other player who has an equal or lower points total.

Tonk Rules On Dropping Money

If you decide not to drop, you must then take either the top card from the discard pile or one card from the stock. Then, you can get to work getting rid of cards in your hand by laying books and runs.

Books and Runs

Laying books and runs is how you get rid of the cards in your hand. A run is three or more consecutive cards of the same suit. For example, the cards 2h, 3h and 4h would form a run. A book is three or more cards of the same rank. For example, the cards 9h, 9s, 9d and 9c would form a book. Playing your own book or run in this manner is called melding.

Alternatively, you can lay off or hit existing books and runs. For example, if someone previously played a 9h, 9s and 9c and you have the remaining 9, you could simply add it to the existing book. For another example, let’s say the table has a run consisting of 2h, 3h and 4h and you have a 5h. You can lay off your 5h by placing it next to the existing run.

You may make as many plays as you wish in a turn. Your turn ends with you discarding one card by placing it face up on top of the discard pile. If you run completely out of cards by either melding or discarding, you win the game and collect the other players’ wagers.

Summary

Tonk is not nearly as complicated as I manage to make it sound. Yes, that’s a lot of text but it’s really not a difficult game at all. Just remember that your goal is to get rid of all the cards in your hand first by laying your own melds or by laying off on other peoples’ melds. Get rid of the cards in your hand first and you win.

Remember also that you need to count your hand value to check for a tonk and that you can drop during your turn if you suspect your points total is lower than everyone else’s. Apart from those two outcomes, the game plays as normal with everyone trying to get rid of their cards.